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Gtr 2 completo
Gtr 2 completo










gtr 2 completo

This is no small achievement, so it's a mystery why Simbin would feel the need to inflate their car count to compete with console titles like Gran Turismo and Forza Motorsport. So you don't really get 144 different cars you actually get 25 different real-life licensed car types. Also, 144 cars are promised however, they count the same car on different teams as if they are unique cars. It's a classic case of being technically truthful, but nevertheless misleading, by the marketers. In reality, there are less than a dozen tracks - the same official FIA tracks included in last year's game - but by using various combinations of track layouts at a particular circuit, the company now claims almost triple the number of layouts to race upon. For instance, we are promised "34 different track variations" with no mention whatsoever of how many actual tracks this means. Some of the improvements seem to be mainly spin-based marketing. But as is the case with Madden, it's the small new features and improvements in technology that keep us coming back year after year as the game creeps closer and closer to achieving realism. Similarly, at first glance, it is hard to see what has changed from last year in GTR 2. After all, we've gone through countless of iterations of Madden NFL, all simulating what is basically the same real life sport. Once you've successfully modeled a particular sport, it is no longer a great mystery what the content of the game will be. Now, almost a year and a half later, we have been blessed with the sequel, GTR 2. Last summer, Simbin released GTR for the PC, and it was good.












Gtr 2 completo